
Gislin D'ahl
EVE University Ivy League
30
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Posted - 2014.01.29 08:43:00 -
[1] - Quote
I read the original post and I read every single reply in the thread.
I started out being in support in a general sort of way...by that I mean I didn't see anything inherently wrong with it. However, I saw a couple suggestions that fixed the problem without implementing the suspect flag, and I saw a mistaken opinion (not "fact" or "proof", "opinion") about the meaning of ownership, space, and trespassing. Then, I read discussions about flagging ninja salvagers and possibly turning mission pockets into pvp zones and I decided I don't like the suggestion.
To repeat, yes, I read the entire thread. YES, I understood the points made, on both sides. My response:
The initial issue is COSMOS missions being broken by gankers. The primary point of the original post is the weight attached to COSMOS missions. They're unique, they can only be done once, they have exceptionally high rewards, they're incredibly fragile.
The suggested response affects ALL missions in the game with pockets. This would therefore include mining missions, security missions, and storyline missions that include either mining or combat. However, Mining Missions, Security Missions, and Storyline Missions are not as fragile as COSMOS missions. Their time frame is longer (Most last 1 week with a few rare exceptions), the standings hit for a failure is much smaller, and there is no action or inaction that can prevent you from having access to them in the future.
If COSMOS missions are broken in some way, a fix should be provided that only affects COSMOS missions. Regular pocket missions aren't broken, so they shouldn't be subjected to the unintended consequences of a change to COSMOS missions.
I rarely if ever ninja salvage. Sometimes I salvage yellow rat wrecks in asteroid belts on my alts (I'm not allowed to on this character). But I definitely want to encourage salvagers to do their thing (and to feel as safe as possible in Eve's unsafe universe). Without their salvage, I can't manufacture rigs.
I don't gank anyone. But, I understand gankers want to play the game and have fun too. I don't think the solution to dealing with gankers is to limit their ability to gank. I think the solution to gankers is for me to build a better mission/mining ship. That means skilling properly and fitting my security mission ships with an omni-tank instead of a rat specific tank or fitting ANY tank at all on a mining ship (as a proactive defense against unintended PVP) . I also have multiple mission/mining bases. If a pesky ganker is messing with me, I can clone jump into a completely different empire and pick my play back up there.
tl;dr This suggestion would have negative unintended consequences. A more constructive solution would be to seed COSMOS mission sites through several different locations, as well as allowing uncompleted missions to reset during downtime. Whatever the solution, it should only apply to COSMOS missions as they're the only ones that are vulnerable. |